
Legend of Grimrock
BANGER · RPG · 2012
Steam Deck UnsupportedThe verdict
BUY IT.
A BANGER at $14.99.
- Length
- 16.6h
- Value
- $0.90/hr
- Reviews
- 93% positive
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Minimum on the Steam store: 2 GB of memory, 1 GB of storage. Runs on Windows, macOS, Linux.
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
June 2015 is where it bottomed out, at $2.24. Its cuts run 75 percent off as a rule. There have been 73 in the 14 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 1 percent of its genre. It is pricier than 78 percent of its genre, and better reviewed than 97 percent. The nearest things to it, Legend of Grimrock 2 ($23.99, scores 77) and Tower of Time ($24.99, scores 63), are both worse buys on this math.
On this data it would still be a BANGER at $17.23. It costs $14.99.
Critics scored it 82. Players sit 11 points higher at 93 percent, which usually means a game that plays better than it reviews.
Steam's global achievement data says about 13 percent of players ever finish it. On a 16.6-hour game, that is a lot of paid-for hours most people never see. None of the 431 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 76 percent of the 334 reviews written there were positive, against 93 percent overall, and those are 7 percent of everything written about it.
The drop-off
65% start to 13% finishA normal fall-off for a game this long. Steam global achievements
Players
8 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Summary: finished playthrough with most secrets found (30h) ▶️ Legend of Grimrock features old-school "tile movement" dungeon crawler gameplay where you spend the whole game traversing through a dungeon fighting enemies, solving secrets and puzzles and finding loot. It has great atmosphere, though story telling is kept more basic and through finding notes etc. Pros: ✅️ mysterious story, but basic with relatively few...
This game isn't so terrible that I didn't beat it (it didn't take 41 hours either, I just left the menu open overnight twice). The "real-time combat" is simply not very fun. Neither kiting enemies on a 2x2 square nor face-tanking two crabs in a corridor via clicking on inventory items is enjoyable, especially when your attacks nonsensically whiff Morrowind-style. Apparently Grimrock 2 is better, but I won't bother...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Legend of Grimrock scores 88/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/207170/legend-of-grimrockThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 16, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.