
Star Conflict
Skip · Multiplayer · 2013
Steam Deck PlayableThe verdict
SKIP IT.
The reviews do not carry it. What it costs you is time.
- Price
- Free to play
- Reviews
- 73% positive
Minimum on the Steam store: 6 GB of memory, 8.5 GB of storage. Runs on Windows, macOS, Linux.
Star Conflict is an action-packed, massively multiplayer space simulation game that puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. The whole world for PVP and PVE!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
Against its own genre it lands in the top 32 percent on value. Among the games that feel like it, Elite Dangerous ($19.99, scores 45) beats it on value, while it beats XERA: Survival (free, scores 17).
It is still busy. 95 players were in it at once at the last check, across 81 days of tracking.
The drop-off
36% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
95 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
Cite this score
Embed the live badge, copy the line, or download the card.
Star Conflict scores 34/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/212070/star-conflictThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 11.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.