
Tomb Raider VI: The Angel of Darkness (2003)
Skip · Shooter · 2012
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $6.99.
- Reviews
- 61% positive
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Minimum on the Steam store: 512 MB of memory, 3D graphics card compatible with DirectX 9.0c, 2 GB of storage. Windows only.
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
- How long it takes to beat isn't in our data. We scored it as a typical Shooter game (about 6 hours) and docked the score for the missing length.
The value story
July 2013 is where it bottomed out, at $0.62. It has been discounted 88 times in the 14 years tracked here, typically at 86 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
It is cheaper than 65 percent of its genre, and less well reviewed than 86 percent. On the same math Tomb Raider I (1996) ($6.99, scores 56) and Tomb Raider II (1997) ($6.99, scores 56) are the better buys, and they are the games it most resembles.
Of the 617 Steam-purchase reviews this site sampled, 5 come from buyers who refunded the game, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 43 percent of the 528 reviews written there were positive, against 61 percent overall, and those are 36 percent of everything written about it.
Players
1 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Tomb Raider VI: The Angel of Darkness (2003) scores 6/100 on the BANG Score (a skip). Length is estimated at 6 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/225020/tomb-raider-vi-the-angel-of-darkness-2003The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.