Tomb Raider II (1997)

Tomb Raider II (1997)

Fair · Shooter · 2012

Steam Deck Unsupported

The verdict

NO RUSH.

Fair at $6.99. Buy it if you want it.

Reviews
87% positive
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Price
$6.99
as of Sep 24
Reviews
87%
2,362 reviews, as of Sep 6
Players
350K
owners (estimate)
Released
2012
Length + $/hr
No data
no length in our data yet

Minimum on the Steam store: 512 MB of memory, 3D graphics card compatible with DirectX 9, 2 GB of storage. Windows only.

The second instalment in the Tomb Raider series invites you to join Lara as she travels around the globe to retrieve a precious artefact before it falls into the wrong hands. The legendary artefact, the Dagger of Xian, is said to give its possessor the power of a fire breathing dragon.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

What we assumed
  • How long it takes to beat isn't in our data. We scored it as a typical Shooter game (about 6 hours) and docked the score for the missing length.
Raising the score
Value~$1.17/hr
Estimated: no length in our data yet
Holding it back
Reviews87% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 86% after the small-sample adjustment
Length unknownNo verified $/hr
No length in our data yet, so the biggest driver can't be verified. A heavy dock until it is
For context
Reach350K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds2 of 452 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

November 2017 is where it bottomed out, at $0.97. 81 discounts in the 14 years on record. They run about 86 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.

Against its own genre it lands in the top 28 percent on value. It is cheaper than 65 percent of its genre, and better reviewed than 74 percent. Among the games that feel like it, Tomb Raider: Anniversary ($8.99, scores 63) beats it on value, while it beats Tomb Raider IV: The Last Revelation (1999) ($6.99, scores 53).

This site sampled 452 of its Steam-purchase reviews; 2 were written by buyers who refunded it, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 71 percent of the 521 reviews written there were positive, against 87 percent overall, and those are 26 percent of everything written about it.

Players

6 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Tomb Raider II (1997) scores 56/100 on the BANG Score (fair value). Length is estimated at 6 hours, not measured, so the score is docked. The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/225300/tomb-raider-ii-1997
Embed the live badge

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<a href="https://steambangers.com/game/225300/tomb-raider-ii-1997"><img src="https://steambangers.com/api/badge/225300" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/225300)](https://steambangers.com/game/225300/tomb-raider-ii-1997)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.