Receiver

Receiver

Fair · Roguelike · 2013

Steam Deck Playable

The verdict

NO RUSH.

Fair at $4.99. Buy it if you want it.

Length
3.2h
Value
$1.56/hr
Reviews
80% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
3.2h
typical playtime (HowLongToBeat)
Completionist
6.2h
100% (HowLongToBeat)
$/hr
$1.56
price ÷ typical playtime
Price
$4.99
as of Sep 24
Reviews
80%
4,188 reviews, as of Sep 7
Players
350K
owners (estimate)
Released
2013

Minimum on the Steam store: 1 GB of memory, Passmark G3D 250+, 154 MB of storage. Runs on Windows, macOS, Linux.

Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reviews80% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach350K+ players
How many own it and play it, the biggest driver for a game with no ending
For context
Value$1.56/hr
Price per hour of game. This genre scores on player counts instead
Length3.2 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds2 of 427 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $0.99, set in April 2020. Its cuts run 60 percent off as a rule. There have been 58 in the 13 years tracked, about 12 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks.

On value it sits in the top 43 percent of its genre. It is cheaper than 74 percent of its genre. Among the games that feel like it, Receiver 2 ($19.99, scores 75) beats it on value, while it beats Paranautical Activity: Deluxe Atonement Edition ($9.99, scores 21).

2 of the 427 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 73 percent of the 1,016 reviews written there were positive, against 80 percent overall, and those are 39 percent of everything written about it.

Players

4 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Receiver Is a revolutionary take on the FPS genre, featuring much more detailed firearm manipulation then any other title i've ever heard of with physics based enemies that are far from the standard NPC who pops out from cover to take some potshots at you. ___ Pros: The gunplay is immaculate, turning the operation of a firearm into an entire complex process rather than the fact of life that it usually is in the FPS...
MateRecommendedafter 14h1 found this helpfulRead on Steam
Learning the muscle memory of reloading each gun is super satisfying. Some of the randomization can be frustrating, but when I realized that I could reset by just holding "L" I had a much easier time learning what changed between runs and what stayed the same. The suspense and attention to detail in this game make it worth giving a shot, even if you just boot it up to go to the firing range and mess around with the...
DubaronRecommendedafter 5.8hJul 2026Read on Steam
This feels more like a demo than a game especially after playing receiver 2, I would recommend just buying the second game as it is much better than this one in every single way.
NoobusPoopusNot recommendedafter 4.5h1 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Receiver scores 53/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/234190/receiver
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[![BANG Score](https://steambangers.com/api/badge/234190)](https://steambangers.com/game/234190/receiver)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 7, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.