
Receiver 2
Worth it · Roguelike · 2020
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $19.99.
- Length
- 7.8h
- Value
- $2.56/hr
- Reviews
- 91% positive
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Minimum on the Steam store: 8 GB of memory, DX10 (shader model 4.0) support, VRAM 2+ GB, 5 GB of storage. Runs on Windows, macOS, Linux.
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $9.99, set in June 2024. Its cuts run 25 percent off as a rule. There have been 30 in the 6 years tracked, about 12 weeks apart. Today it is at full price. The last sale was about 12 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks.
Against its own genre it lands in the top 18 percent on value. It is pricier than 82 percent of its genre, and better reviewed than 81 percent. Among the games that feel like it, Into the Radius VR ($29.99, scores 80) beats it on value, while it beats Receiver ($4.99, scores 53).
This site sampled 557 of its Steam-purchase reviews; 11 were written by buyers who refunded it, sampled from reviews written April 2020 to August 2026. Inside the two-hour refund window, 70 percent of the 335 reviews written there were positive, against 91 percent overall, and those are 12 percent of everything written about it.
HowLongToBeat players log 7.8 hours as a typical playtime, and completionists log 40, 5.1 times as much.
The drop-off
64% start to 5% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
74 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Shooting handguns in real life really enhances the game. What can I even say? I love the message about the media's messaging, mental health, and resilience. Like a singleplayer therapy session.
Attempt no.1 Weapon: Beretta M9 >Load my gun, chamber a round and head outside. >Spot a drone >Fire a round >Direct hit, but the drone is not impressed >Fire a second shot. It hits the hull of the drone. >The drone is now flying towards me at full speed. >Fire another round. It hits but does no damage. >Drone gets knocked slightly sideways, allowing me to run past it. >Aim at the drone. >Oh ♥♥♥♥. I got a stovepipe...
I have finally 100% this game. Took a while, especially when I took a break from it (for god knows how long). But I do know why I stop playing until this year which is the difficulty on the levels. The first three level are manageable or easy. But when in the higher level, instead of having minor increase of enemy's, the game set them all up in one room to pass through. Trying to go the other way, a turret straight...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Receiver 2 scores 75/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1129310/receiver-2The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.