

Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
Each input wears a grade, S to D, read from the buyer's side. The color is the direction: green raises the score, red lowers it, grey sits neutral. ▼ marks a dock, ? a missing input. The exact weights stay secret. These are the inputs and the direction each pushes.
Most players never reach the end. On a 7.8-hour game, that's a lot you pay for and may never use. Steam global achievements
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Worth it · Shooter · 2020
Steam Deck PlayableBUY IT.
Yes, worth it at $9.99.
about 7.8h$9.99 (~)
Better value than 86% of Shooter games
The verdict is built to be quoted. Copy the line, or embed the live badge.
Receiver 2 scores 73/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steamBANGERS.com/game/1129310/receiver-2The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It rates value, not taste. Whether it is for you is on you. How the score is computed → Data · updated 7h ago.
Lowest price we've tracked
Low $9.99High $19.99Now $9.9950% off high
Price line + bands by tier:Worth itFairPrice history via IsThereAnyDeal.
Peak 74Low 74Latest 74
Daily peak concurrent players.Player counts via SteamSpy.
The lowest price on record is $9.99, set in June 2024. It has been discounted 30 times in the 6 years tracked here, typically at 25 percent off, with about 12 weeks between sales.
On value it sits in the top 14 percent of its genre. It outscores the games it most resembles, including Receiver ($0.99, scores 57) and Overgrowth ($5.99, scores 57).
Steam's global achievement data says about 5 percent of players ever finish it. On a 7.8-hour game, that is a lot of paid-for hours most people never see.
No data upstream: critic score (Metacritic).