Dying Light

Dying Light

BANGER · Multiplayer · 2015

Steam Deck Verified

The verdict

BUY IT.

A BANGER at $4.99.

Length
18.3h
Value
$0.27/hr
Reviews
95% positive
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Length
18.3h
typical playtime (HowLongToBeat)
Completionist
64.3h
100% (HowLongToBeat)
$/hr
$0.27
price ÷ typical playtime
Price
$4.99
as of Sep 22
Reviews
95%
494,996 reviews, as of Sep 10
Metacritic
87
critic score
Players
15.0M
owners (estimate)
Released
2015

Minimum on the Steam store: 4 GB of memory, NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM), 40 GB of storage. Runs on Windows, macOS, Linux.

First-person action survival game set in a post-apocalyptic open world overrun by flesh-hungry zombies. Roam a city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Reviews95% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach15M+ players
How many own it and play it, the biggest driver for a game with no ending
Engagement2% finish
How far players actually get (achievements), a top-end bonus
Holding it back
MonetizationCosmetic, Time-limited
Paid extras, but no loot boxes or currency. A light touch
For context
Value$0.27/hr
Price per hour of game. This genre scores on player counts instead That is today's sale price. Normally $1.37/hr
Length18 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds15 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

The lowest price on record is $2.49, set in July 2026. 67 discounts in the 12 years on record. They run about 66 percent off, roughly 5 weeks apart. Today's $4.99 at 80 percent off still sits 100 percent above the floor, so a deeper cut exists in its history.

Value puts it in the top 1 percent of the games it competes with. It is pricier than 95 percent of its genre, and better reviewed than 99 percent. It outscores the games it most resembles, including Dead Island: Riptide Definitive Edition ($19.99, scores 26) and Dead Island Definitive Edition ($19.99, scores 57).

87 from critics against 95 percent from players, and the player number comes from people who own the game.

15 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written May 2026 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 490 games in its genre sampled this deeply, 439 have a larger share. Inside the two-hour refund window, 80 percent of the 11,180 reviews written there were positive, against 95 percent overall, and those are 3 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, time-limited); the score docks it lightly for that.

HowLongToBeat players log 18.3 hours as a typical playtime, and completionists log 64, 3.5 times as much.

Still 5.0K concurrent players, 11 years in.

Valve rates it Steam Deck Verified, so it runs on the handheld without fiddling.

In-app purchasesCosmetic, Time-limitedPCGamingWiki

The drop-off

94% start to 2% finish
050100rarestfirst achievement

Most players never reach the end. On an 18.3-hour game, that's a lot you pay for and may never use. Steam global achievements

Players

4,953 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

What can I write what isn't written already? Well... this game is just pure awesomeness!!! I love love love to parkour through the different environments, the climbing/jumping is so much fun. I mean, how often do you have the chance to run around on the roofs of your city to reach the next destination? Here you can Slaying those damn zombies is also very nice! There's a good variety of enemies, slow walking ones...
BlueVintarPineRecommendedafter 105h20 found this helpfulRead on Steam
My relationship with this game is.. complicated. With well over 5000 hours, I can confidently say that the main thing that keeps this game interesting to me is its PvP mode. However, with most devs having been removed from that part of the game for a while, (even before the definitive edition came around) PvP is in a very messy shape. Story mode isn't a one-and-done campaign. But playing through it about 2-3 times...
FantaziliteRecommendedafter 5661h12 found this helpfulRead on Steam
F u c k you valve. I bought this game and now cant even view the store page, get absolutely f u c k e d
Surai SadisticNot recommendedafter 10hSep 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Dying Light scores 88/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/239140/dying-light
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[![BANG Score](https://steambangers.com/api/badge/239140)](https://steambangers.com/game/239140/dying-light)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 10, price as of Sep 22.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Critics vs players+8
Critics
87
Players
95
Critics and players agree on this one.
Metacritic critics · 494,996 Steam player reviews

Tags

Details

DeveloperTechland
PublisherTechland
GenreMultiplayer
Released2015
Achievements78