
Knock-knock
Worth it · Narrative · 2013
The verdict
BUY IT.
Worth it at $2.24.
- Length
- 3.5h
- Value
- $0.64/hr
- Reviews
- 87% positive
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Minimum on the Steam store: GPU that supports shader model 2.0, 696 MB of storage. Runs on Windows, macOS, Linux.
There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
May 2019 is where it bottomed out, at $0.99. 56 discounts in the 13 years on record. They run about 70 percent off, roughly 8 weeks apart. Today's $2.24 at 25 percent off still sits 126 percent above the floor, so a deeper cut exists in its history.
Value puts it in the top 2 percent of the games it competes with. It is cheaper than 78 percent of its genre, and better reviewed than 85 percent. Among the games that feel like it, Jump King ($12.99, scores 74) beats it on value, while it beats Downfall ($8.99, scores 63).
57 from critics against 87 percent from players, and the player number comes from people who own the game.
Of the 380 Steam-purchase reviews this site sampled, 5 come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 83 percent of the 414 reviews written there were positive, against 87 percent overall, and those are 26 percent of everything written about it.
3.5 hours to finish it, 9 to exhaust it. The completionist tail is 2.6 times the campaign.
The drop-off
61% start to 8% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
2 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
What a good idea to have the endgame requirements solely be based in rng. Did the notes you guys find say that the writer wanted the game to be very punishing and rng based?
This is one of the worst horror games I've played in my life, it is obtuse, repetitive, and nothing happens, the dread comes from that stupid clock in the corner of the screen. The gameplay revolves around finding clocks, opening doors, turning the lights on, and avoiding ghosts that can randomly spawn right over you, the game feels like a security job where you walk around doing absolutely nothing. The game is a...
This is one of the best horror games I have ever played. One of the few horror games to legitimately give me goosebumps. Perfect music, great monsters, fantastic atmosphere
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Knock-knock scores 73/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/250380/knock-knockThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.