
Mount & Blade II: Bannerlord
Worth it · RPG · 2022
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $49.99.
- Length
- 58.2h
- Value
- $0.86/hr
- Reviews
- 88% positive
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Minimum on the Steam store: 6 GB of memory, Intel UHD Graphics 630 / NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB, 60 GB of storage. Windows only.
A strategy/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $19.99. That was June 2026. 39 discounts in the 6 years on record. They run about 30 percent off, roughly 8 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 8 weeks.
Value puts it in the top 2 percent of the games it competes with. It is pricier than 98 percent of its genre, and better reviewed than 91 percent. Among the games that feel like it, Mount & Blade: With Fire & Sword ($9.99, scores 77) beats it on value, while it beats Battle Brothers ($29.99, scores 71).
77 from critics against 88 percent from players, and the player number comes from people who own the game.
Of the 800 Steam-purchase reviews this site sampled, 10 come from buyers who refunded the game, sampled from reviews written July 2026 to September 2026. Inside the two-hour refund window, 72 percent of the 7,346 reviews written there were positive, against 88 percent overall, and those are 3 percent of everything written about it.
The main story runs 58.2 hours. Doing everything runs 193, 3.3 times as long.
4 years after release it still had 14.5K people in it at once.
The drop-off
54% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
14.5K players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
no real reason to play this over Warband, especially considering how much more developed the modding scene is in that one compared to this. also the stealth tutorial might be the worst mission of any game ever made
When its working its great. When it's not it's endlessly frustrating. Horribly optimized, poor quality, lag issues, unstable base game, unstable dlc, studio that could not care less about it's communities needs or opinions. I'm tired of spending hours upon hours in game only for it to hard crash randomly or corrupt my saves so they are no longer playable. I wouldn't recommend this game to anyone unless you enjoy the...
We are in the most lackluster timeline if this game is considered the best of its genre. A shame.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Mount & Blade II: Bannerlord scores 75/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/261550/mount-blade-ii-bannerlordThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 10, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.