Pixel Piracy

Pixel Piracy

Skip · Roguelike · 2014

Steam Deck Playable

The verdict

SKIP IT.

The value isn't there at $14.99.

Length
7.8h
Value
$1.92/hr
Reviews
65% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
7.8h
typical playtime (HowLongToBeat)
Completionist
28.1h
100% (HowLongToBeat)
$/hr
$1.92
price ÷ typical playtime
Price
$14.99
as of Sep 24
Reviews
65%
7,355 reviews, as of Sep 20
Players
350K
owners (estimate)
Released
2014

Minimum on the Steam store: 1 GB of memory, Pixel Shader Capable Graphics card, 205 MB of storage. Runs on Windows, macOS, Linux.

Embark on an epic 2D pirate simulator RPG adventure, where you navigate both land and sea. Upgrade your ship, recruit and level up your crew, and uncover hidden treasures as you become a legendary pirate.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Engagement13% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reviews65% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Reach350K+ players
How many own it and play it, the biggest driver for a game with no ending
For context
Value$1.92/hr
Price per hour of game. This genre scores on player counts instead
Length7.8 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds0 of 630 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $1.49. That was December 2015. Its cuts run 50 percent off as a rule. There have been 43 in the 13 years tracked, about 7 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.

It is pricier than 72 percent of its genre, and less well reviewed than 90 percent. The games it most resembles do better on the same math. Magicite ($9.99, scores 65) and Noita ($19.99, scores 89) both outscore it.

Of the 630 Steam-purchase reviews this site sampled, none come from buyers who refunded the game, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 36 percent of the 985 reviews written there were positive, against 65 percent overall, and those are 17 percent of everything written about it.

HowLongToBeat players log 7.8 hours as a typical playtime, and completionists log 28, 3.6 times as much.

The drop-off

68% start to 13% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

Players

4 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

if i knew this guy was a piece of ♥♥♥♥ grifter purely capitalizing off terraria i would've never bought this crap. THEN he tried to do it again
PostpwnmaloneNot recommendedafter 16hJul 2026Read on Steam
dev roached out and made and announced an online version and asked for investments and then roached out again. i would steer clear and just pixally pirate this one
chicoNot recommendedafter 6.0hJun 2026Read on Steam
In retrospect it was always pretty crap and was abandoned early on. Would be worth a couple bucks.
BoboNot recommendedafter 8.1hMar 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Pixel Piracy scores 15/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/264140/pixel-piracy
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<a href="https://steambangers.com/game/264140/pixel-piracy"><img src="https://steambangers.com/api/badge/264140" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/264140)](https://steambangers.com/game/264140/pixel-piracy)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 20, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.