Brawlhalla

Brawlhalla

Fair · Action · 2017

Steam Deck Verified

The verdict

NO RUSH.

Free and middling. Worth a look if the genre is yours.

Length
42.1h
Price
Free to play
Reviews
80% positive

Recent reviews trending down: 56% over the last 30 days against 80% all-time.

Length
42.1h
main story (HowLongToBeat)
Completionist
325.6h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
80%
412,388 reviews, as of Sep 10
Players
35.0M
owners (estimate)
Released
2017

Minimum on the Steam store: 2 GB of memory, 799 MB of storage. Runs on Windows, macOS.

An epic platform fighter for up to 8 players online or local. Try casual free-for-alls, ranked matches, or invite friends to a private room. And it's free! Play cross-platform with millions of players on PlayStation, Xbox, Nintendo Switch, iOS, Android & Steam! Frequent updates. Over sixty Legends.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Replayability~253h to replay
Co-op and replay time. The value score counts hours well past the 42h main story
Reach35M+ players
How many own it, a popularity + confidence signal
Holding it back
Reviews80% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
MonetizationUnlock, Cosmetic, Currency, Time-limited
In-game spending, a moderate drag
Recent reviews56% (30 days)
Trending down vs lifetime, a small dip
For context
Length42 hours
How much game you get. Hours feed the value per dollar
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Against its own genre it lands in the top 12 percent on value. It is better reviewed than 79 percent of its genre. Among the games that feel like it, Stick Fight: The Game ($4.99, scores 86) beats it on value, while it beats Rivals of Aether II ($14.99, scores 45).

Players rate it 80 percent positive over its lifetime, but the last 30 days run 56 percent. Something recent has soured the room. Inside the two-hour refund window, 79 percent of the 394 reviews written there were positive, against 80 percent overall, and those are 14 percent of everything written about it.

Finishing takes 42.1 hours; clearing it takes 326, which is 7.7 times the campaign.

9 years after release it still had 14.2K people in it at once.

Valve rates it Steam Deck Verified, so it runs on the handheld without fiddling.

It is still busy. 14.2K players were in it at once at the last check, across 81 days of tracking. Free to start. It takes its money later, through unlock and cosmetic.

In-app purchasesUnlock, Cosmetic, Currency, Time-limitedPCGamingWiki

The drop-off

63% start to <1% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

14.2K players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

this ♥♥♥ game is the worst game i have ever played in my life the game lets broken sigs into the game that can travel the entire map in half second then give the same guy a sig that flashes instantly and does 300 billion dmg and ends up killing me with 8 defense this game cause my hair to fall out in bulk and allows the devil himself to be able to play this game by pressing one button if i wanted to have fun i would...
azaniNot recommendedafter 233h29 found this helpfulRead on Steam
Blue Mammoth doesn't take care of their game, if you play only a few matches you will see how unbalanced they leave it with no intention of buffing or nerfing the right things. They focus their attention on skins and crossovers and adding unnecessary things such as pets while increasing the prices. They censor chat for no reason other than they want you not to be toxic in after game chat which people will circumvent...
bigass evanNot recommendedafter 834h11 found this helpfulRead on Steam
Brawlhalla is not a game anymore. It is a punishment disguised as entertainment. Every match begins with a whisper of hope, only to end in the screaming choir of frustration. The controls feel possessed, the matchmaking feels cursed, and every opponent moves as if they have signed a contract with the devil himself. You do not play Brawlhalla. You enter its realm. A realm where attacks vanish into the void, where...
suracNot recommendedafter 3.4h12 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Brawlhalla scores 51/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/291550/brawlhalla
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[![BANG Score](https://steambangers.com/api/badge/291550)](https://steambangers.com/game/291550/brawlhalla)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 10.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.