
Enter the Gungeon
BANGER · Roguelike · 2016
Steam Deck VerifiedThe verdict
BUY IT.
A BANGER at $14.99.
- Length
- 22.6h
- Value
- $0.66/hr
- Reviews
- 95% positive
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Minimum on the Steam store: 2 GB of memory, GeForce 7600 GS (512 MB) or equivalent, 2 GB of storage. Runs on Windows, Linux.
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $1.49, set in March 2025. It has been discounted 86 times in the 11 years tracked here, typically at 50 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Against its own genre it lands in the top 2 percent on value. It is pricier than 71 percent of its genre, and better reviewed than 94 percent. Among the games closest to it, Hero Siege ($7.99, scores 19) and Overture ($4.99, scores 40) both come in lower.
Critics scored it 84. Players sit 11 points higher at 95 percent, which usually means a game that plays better than it reviews.
This site sampled 799 of its Steam-purchase reviews; 8 were written by buyers who refunded it, sampled from reviews written July 2025 to September 2026. That is fewer refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 355 games in its genre sampled this deeply, 299 have a larger share. Inside the two-hour refund window, 81 percent of the 4,259 reviews written there were positive, against 95 percent overall, and those are 5 percent of everything written about it.
HowLongToBeat players log 22.6 hours as a typical playtime, and completionists log 160, 7.1 times as much.
10 years after release it still had 1.2K people in it at once.
Deck Verified, so no launch options and no controller remapping before it runs.
The drop-off
84% start to 8% finishMost players never reach the end. On a 22.6-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
1,165 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
It's really hard for me to into words my feelings for this game. It's a good game bogged down by committing to the bit too much. There's a lot of guns. Too many guns, actually. And a lot of them are not very good. There's some passive items, but they're rare. Rarer than their actual value, which almost makes them pointless. It's difficult to play, difficult to make meaningful progress, difficult to put down, and...
This game was fun for the first few hours, but it has turned into a grindy slog where progression seems always just out of reach. I am sick and tired of the same enemies, sick and tired of fighting the raven boss on the first floor, sick and tired of looking for secret doors, sick and tired of giving the elevator dude more and more stuff to unlock the level skip only for him to once again shift the goal posts. This...
Extremely high replayability if these things get you hopelessly addicted to games. - a billion things to unlock - a billion weapon loadouts - extremely difficult - perfect mix of skill and luck, where even the worst luck can be overcome by being the best player and it doesn't feel unfair - roguelike elements - the gameplay that I've been feverishly addicted to since Smash TV on the super nintendo
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Enter the Gungeon scores 89/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/311690/enter-the-gungeonThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.