
Zort
Worth it · Multiplayer · 2024 · Early Access
Steam Deck UnsupportedThe verdict
BUY IT.
Worth it at $4.00.
- Length
- 2.2h
- Value
- $1.82/hr
- Reviews
- 90% positive
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Minimum on the Steam store: 5 GB of memory, NVIDIA GeForce GTX 1660 Super, 6 GB of storage. Windows only.
Zort is an action, adventure, and horror game that can be played with up to 4 people. Explore maps with your friends and have fun while escaping from various creatures. Experience a realistic horror experience with in-game voice chat with your friends!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
December 2024 is where it bottomed out, at $3.00. 8 discounts in the 2 years on record. They run about 25 percent off, roughly 12 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 12 weeks.
Against its own genre it lands in the top 3 percent on value. It is cheaper than 78 percent of its genre, and better reviewed than 97 percent. Among the games that feel like it, Lethal Company ($9.99, scores 91) beats it on value, while it beats Nuclear Nightmare ($6.99, scores 52).
Of the 800 Steam-purchase reviews this site sampled, 34 come from buyers who refunded the game, sampled from reviews written August 2025 to August 2026. That is more refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 490 games in its genre sampled this deeply, 170 have a larger share. Inside the two-hour refund window, 82 percent of the 2,700 reviews written there were positive, against 90 percent overall, and those are 23 percent of everything written about it.
HowLongToBeat players log 2.2 hours as a typical playtime, and completionists log 7, 3.0 times as much.
The drop-off
99% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
49 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
this is at least a 15$ game the graphics for a "friend slop" game are outstanding the amount of content is insane for 4$ i thought it would have 1 map randomized repetitive mechanics but its got alot of depth a chaotic story i cant recommend it enough 10/10
You will struggle to find a better way to spend $5. One of the most odd games I've ever played and I relished every single second of it.
I would recommend but i will say this, episode one, 11/10 perfect i didn't even know what was real after episode 1 but after that episode 2 and 3 to me at least, lost that aspect of game, it just turned in a regular old story game, not that the game isn't bad for that episode 2 and 3 are great, but I miss that episode 1 feeling if you know what I mean great game but the games slightly changes in episode 2 and then...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Zort scores 70/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/3121110/zortThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.