
Rise to Ruins
Fair · Roguelike · 2019
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $14.99. Buy it if you want it.
- Length
- 12.2h
- Value
- $1.23/hr
- Reviews
- 88% positive
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Minimum on the Steam store: 4 GB of memory, Intel HD 4400 or equivalent, 1280x720 resolution or higher., 1 GB of storage. Runs on Windows, macOS, Linux.
A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $3.40. That was May 2019. It has been discounted 107 times in the 12 years tracked here, typically at 50 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 28 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
On value it sits in the top 24 percent of its genre. It is pricier than 70 percent of its genre, and better reviewed than 75 percent. Among the games that feel like it, Kingdom: Classic (free, scores 81) beats it on value, while it beats Gnomoria ($14.99, scores 30).
This site sampled 789 of its Steam-purchase reviews; 7 were written by buyers who refunded it, sampled from reviews written March 2020 to September 2026. Inside the two-hour refund window, 63 percent of the 511 reviews written there were positive, against 88 percent overall, and those are 7 percent of everything written about it.
The drop-off
16% start to <1% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
26 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
I absolutely love this game. I really do. The problem is that it doesn't have a meaningful endgame, and after a while it simply runs out of content. I would recommend it if you're looking for a game that lasts around 20 to 40 hours. However, if you're looking for a long-term experience with a satisfying endgame, this game probably isn't the right choice.
A fantastic tower defense and base building hybrid. It really give you a challenge and respects your time; and I haven't seen it bug out on me once. Do yourself a favor, when you play and fail, don't abandon your world. Learn from your mistakes and let the dead territories be your battle scars on the road to success.
Game may or may not be abandoned depending on which urban dictionary you subscribe to. Regardless, its trash. Lots of broken or very poorly implemented mechanics. Admitted, it had some interesting ideas, but again, implementation is completely broken since the last patch a few YEARS ago...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Rise to Ruins scores 67/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/328080/rise-to-ruinsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 22, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.