
Exanima
Fair · Roguelike · 2015 · Early Access
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $14.99. Buy it if you want it.
- Length
- 12.3h
- Value
- $1.22/hr
- Reviews
- 80% positive
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Minimum on the Steam store: 4 GB of memory, Nvidia / AMD / Intel (OpenGL 4.6+), 10 GB of storage. Windows only.
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $11.24. That was June 2019. 3 discounts in the 11 years on record. They run about 15 percent off, roughly 160 weeks apart.
Value puts it in the top 43 percent of the games it competes with. It is pricier than 69 percent of its genre. Among the games that feel like it, Blade and Sorcery ($29.99, scores 97) beats it on value, while it beats Wolcen: Lords of Mayhem ($3.99, scores 2).
This site sampled 800 of its Steam-purchase reviews; 29 were written by buyers who refunded it, sampled from reviews written February 2025 to August 2026. That is more refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 355 games in its genre sampled this deeply, 16 have a larger share. Inside the two-hour refund window, 42 percent of the 1,424 reviews written there were positive, against 80 percent overall, and those are 11 percent of everything written about it.
HowLongToBeat players log 12.3 hours as a typical playtime, and completionists log 151, 12 times as much.
Players
84 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
the most unique game ever with great combat, physics system, and worldbuilding very slow development time but extremely dedicated developers don't let the look of the store page fool you, the store page hasn't been updated in almost a decade. the latest big update to the game came out in may 2026 and it looks way better than what the images show
Absolute hard game to master but extremely rewarding once you start understanding the mechanics. I have been binge gamming this for 2 days straight and I just fell in love with it. Booted the main story, very fun but the UI could use some improvement, or even shortcuts. Not a deal breaker, just kinda annoying if you have to keep moving a lot of itens in and out of the inventory. Gets specially annoying when trying...
I like Exanima, its kinda cool. I've been following it on and off for like 6 years. I was just doing another playthrough to see the new level they added. I got about halfway through level 7 and fell into a chasm because my character tripped on a wall. The last checkpoint the game gives you is at the end of level 3, thats pretty squarely over half the play time I have in the whole run lost to the permadeath mechanic...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).
Cite this score
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Exanima scores 52/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/362490/exanimaThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.