
Tom Clancy's Ghost Recon® Wildlands
Fair · Shooter · 2017
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $9.99. Buy it if you want it.
- Length
- 27.3h
- Value
- $0.37/hr
- Reviews
- 78% positive
Recent reviews trending down: 61% over the last 30 days against 78% all-time.
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Minimum on the Steam store: 6 GB of memory, NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better), 50 GB of storage. Windows only.
Lead your elite team of Ghosts in this tactical third-person shooter. Explore a massive open world, infiltrate and destroy the deadly Santa Blanca cartel, and save Bolivia and its people.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
August 2026 is where it bottomed out, at $2.49. 81 discounts in the 10 years on record. They run about 80 percent off, roughly 5 weeks apart. Today's $9.99 at 80 percent off still sits 301 percent above the floor, so a deeper cut exists in its history.
At full price it scores 42. The current cut is what makes it a 51.
Against its own genre it lands in the top 35 percent on value. It is pricier than 97 percent of its genre. Among the games that feel like it, Sniper Elite 4 ($59.99, scores 76) beats it on value, while it beats Tom Clancy's Ghost Recon® Breakpoint ($11.99, scores 40).
Steam's global achievement data says about 7 percent of players ever finish it. On a 27.3-hour game, that is a lot of paid-for hours most people never see. Players rate it 78 percent positive over its lifetime, but the last 30 days run 61 percent. Something recent has soured the room. 10 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written August 2026 to September 2026. Inside the two-hour refund window, 31 percent of the 5,713 reviews written there were positive, against 78 percent overall, and those are 6 percent of everything written about it.
27.3 hours to finish it, 85 to exhaust it. The completionist tail is 3.1 times the campaign.
It came out 9 years ago and 1.4K were still playing it at the last check.
The drop-off
33% start to 7% finishMost players never reach the end. On a 27.3-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
1,441 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Ubislop greedily took out content you could get playing the game and put it behind real money transactions. I'm never buying anything from this company again
The game will not run if you own a 9900X3D or 9950X3D unless you disable the non 3d cores in your BIOS. I don't think any Ubisoft game is worth going into your BIOS for.
Im only just starting this in 2026 but im loving it, after some serious time spent tweaking the settings to get a smotth frametime and a stable 100fps (whihc ive accomplished) im having a blast. I loved the divison series so feels very much like it.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Tom Clancy's Ghost Recon® Wildlands scores 51/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/460930/tom-clancy-s-ghost-recon-wildlandsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.