Dead Cells

Dead Cells

BANGER · Roguelike · 2018

Steam Deck Verified

The verdict

BUY IT.

A BANGER at $24.99.

Length
14.1h
Value
$1.77/hr
Reviews
97% positive
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Length
14.1h
typical playtime (HowLongToBeat)
Completionist
91.9h
100% (HowLongToBeat)
$/hr
$1.77
price ÷ typical playtime
Price
$24.99
as of Sep 24
Reviews
97%
183,279 reviews, as of Sep 11
Metacritic
89
critic score
Players
7.5M
owners (estimate)
Released
2018

Minimum on the Steam store: 2 GB of memory, Nvidia 450 GTS / Radeon HD 5750 or better, 502 MB of storage. Runs on Windows, macOS, Linux.

Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Reviews97% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Replayability~85h to replay
Co-op and replay time. The value score counts hours well past the 14h typical playtime
Reach7.5M+ players
How many own it and play it, the biggest driver for a game with no ending
Engagement34% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
No in-game purchases. Paid DLC exists and is not docked
For context
Value$1.77/hr
Price per hour of game. This genre scores on player counts instead
Length14 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds19 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

July 2025 is where it bottomed out, at $9.99. Its cuts run 40 percent off as a rule. There have been 92 in the 9 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.

Value puts it in the top 1 percent of the games it competes with. It is pricier than 95 percent of its genre, and better reviewed than 98 percent. The nearest things to it, Skul: The Hero Slayer ($19.99, scores 84) and Vagante ($14.99, scores 73), are both worse buys on this math.

89 from critics against 97 percent from players, and the player number comes from people who own the game.

19 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written July 2025 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 355 games in its genre sampled this deeply, 282 have a larger share. Inside the two-hour refund window, 88 percent of the 4,769 reviews written there were positive, against 97 percent overall, and those are 3 percent of everything written about it.

HowLongToBeat players log 14.1 hours as a typical playtime, and completionists log 92, 6.5 times as much.

It came out 8 years ago and 2.6K were still playing it at the last check.

Valve rates it Steam Deck Verified, and at 14.1 hours it is short enough to finish on one.

The drop-off

92% start to 34% finish
050100rarestfirst achievement

People genuinely stick with this one. Steam global achievements

Players

2,559 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

The kind of game that feels good to play after 50 mins and becomes addictive after 5 hours. Dogshjt at 50 hours, then feels good to play again at 500 hours.
VeigorRecommendedafter 14h3 found this helpfulRead on Steam
One of the most replayable games i have laid my hands on. I have played this for 38hrs and still have soo much left to unlock. This is PEAK
shadowRecommendedafter 38h1 found this helpfulRead on Steam
9/10 Man, this game just feels GOOD. Every hit has weight behind it. You smack something and actually feel that sh*t connect. The combat is fast, crunchy and ridiculously satisfying, and there's enough variety that I'm constantly going "alright, one more run" and then somehow another hour dissapears. What I really like is that it doesn't feel like I've seen everything after a few hours. I'm still finding new stuff...
702Recommendedafter 32h3 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Dead Cells scores 95/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/588650/dead-cells
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<a href="https://steambangers.com/game/588650/dead-cells"><img src="https://steambangers.com/api/badge/588650" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/588650)](https://steambangers.com/game/588650/dead-cells)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 11, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Critics vs players+8
Critics
89
Players
97
Critics and players agree on this one.
Metacritic critics · 183,279 Steam player reviews

Tags

Details

DeveloperMotion Twin
PublisherMotion Twin
GenreRoguelike
Released2018
Achievements121