
GreedFall
Skip · RPG · 2019
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $34.99.
- Length
- 23.3h
- Value
- $1.50/hr
- Reviews
- 76% positive
Recent reviews trending down: 62% over the last 30 days against 76% all-time.
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Minimum on the Steam store: 8 GB of memory, 2 GB, GeForce GTX 660/Radeon HD 7870, 25 GB of storage. Windows only.
Engage in a core roleplaying experience, and forge the destiny of a new world seeping with magic, and filled with riches, lost secrets, and fantastic creatures. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $3.49, set in September 2025. Its cuts run 70 percent off as a rule. There have been 67 in the 7 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
On value it sits in the top 36 percent of its genre. It is pricier than 96 percent of its genre, and better reviewed than 61 percent. Among the games that feel like it, Dragon Age™ Inquisition ($9.99, scores 40) beats it on value, while it beats The Elder Scrolls IV: Oblivion Remastered ($49.99, scores 29).
Steam's global achievement data says about 1 percent of players ever finish it. On a 23.3-hour game, that is a lot of paid-for hours most people never see. Players rate it 76 percent positive over its lifetime, but the last 30 days run 62 percent. Something recent has soured the room. This site sampled 800 of its Steam-purchase reviews; 17 were written by buyers who refunded it, sampled from reviews written October 2025 to September 2026. Inside the two-hour refund window, 39 percent of the 1,370 reviews written there were positive, against 76 percent overall, and those are 7 percent of everything written about it. It sells extras on top of the sticker price (cosmetic); the score docks it lightly for that.
The main story runs 23.3 hours. Doing everything runs 52, 2.2 times as long.
The drop-off
67% start to 1% finishMost players never reach the end. On a 23.3-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
69 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Controls are too annoying. I don't know who designed them but my god are they bad.
Finshed Witcher 3, trying to play something similar. Greedfall has a nice concept and world buidling but the role playing part, especially the open world is rather dissappointing. The open world feels rather empty and the loot from foes and chests are just frustrating. Winng a really difficult fight and gain JUST a few coins if not just random ingredients feels terrible... They should have updated the game every now...
This damn game never ends. It's alright, but it honestly should have been 5 hours long.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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GreedFall scores 38/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/606880/greedfallThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 17, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.