Cities in Motion

Cities in Motion

Skip · Strategy · 2011

The verdict

SKIP IT.

The value isn't there at $19.99.

Length
24.8h
Value
$0.81/hr
Reviews
77% positive
Reviews or length hold it below the tiers even at a deep discount.
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Length
24.8h
main story (HowLongToBeat)
Completionist
61.4h
100% (HowLongToBeat)
$/hr
$0.81
price ÷ main-story length
Price
$19.99
as of Sep 24
Reviews
77%
1,088 reviews, as of Sep 6
Metacritic
70
critic score
Players
350K
owners (estimate)
Released
2011

Minimum on the Steam store: 2 GB of memory, 2 GB of storage. Runs on Windows, macOS, Linux.

Manage transportation for commuters in four of the world's greatest cities - Vienna, Helsinki, Berlin, and Amsterdam
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.81/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Holding it back
Reviews77% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length25 hours
How much game you get. Hours feed the value per dollar
Reach350K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds0 of 137 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $4.99. That was February 2013. 113 discounts in the 14 years on record. They run about 75 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.

On value it sits in the top 17 percent of its genre. It is pricier than 92 percent of its genre, and better reviewed than 69 percent. Among the games that feel like it, Transport Fever ($29.99, scores 61) beats it on value, while it beats Cities in Motion 2 ($19.99, scores 5).

Inside the two-hour refund window, 40 percent of the 108 reviews written there were positive, against 77 percent overall, and those are 16 percent of everything written about it.

Finishing takes 24.8 hours; clearing it takes 61, which is 2.5 times the campaign.

The drop-off

74% start to 1% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

5 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Cities in Motion is a focused and methodical transportation management simulation developed by Colossal Order and published by Paradox Interactive that places the player squarely in the role of an urban transit planner rather than a traditional city builder. Instead of asking you to manage zoning, taxes, or population happiness in a broad sense, the game narrows its scope to one essential system: how people move...
xxadonisxxRecommendedafter 12hDec 2025Read on Steam
its some eurojank for sure. but this game makes me so happy. it feels nothing like all the other city building games out there. this game just has this feel, this magic to it that i cant put my finger on.
HelimoppRecommendedafter 45hDec 2025Read on Steam
No comment on the game, except it is a PARADOX game. Paradox Interactive is a games publisher that has lost it's soul. Selling us beautifully promoted ideas which turn out to be illusions. With the same ethical standards as an Indian money scam.
YannNot recommendedafter 50hOct 2025Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Cities in Motion scores 49/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/73010/cities-in-motion
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<a href="https://steambangers.com/game/73010/cities-in-motion"><img src="https://steambangers.com/api/badge/73010" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/73010)](https://steambangers.com/game/73010/cities-in-motion)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Critics vs players+7
Critics
70
Players
77
Critics and players agree on this one.
Metacritic critics · 1,088 Steam player reviews

Tags

Details

DeveloperColossal Order
PublisherParadox Interactive
GenreStrategy
Released2011
Achievements47