
Phasmophobia
BANGER · Action · 2020 · Early Access
Steam Deck PlayableThe verdict
BUY IT.
A BANGER at $19.99.
- Length
- 20.4h
- Value
- $0.98/hr
- Reviews
- 94% positive
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Minimum on the Steam store: 8 GB of memory, NVIDIA GTX 970 / AMD Radeon R9 390, 21 GB of storage. Windows only.
Phasmophobia is a 4 player online co-op psychological horror. Paranormal activity is on the rise and it’s up to you and your team to use all the ghost-hunting equipment at your disposal in order to gather as much evidence as you can.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $10.49, set in June 2024. Its cuts run 20 percent off as a rule. There have been 44 in the 6 years tracked, about 5 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Against its own genre it lands in the top 1 percent on value. It is pricier than 93 percent of its genre, and better reviewed than 99 percent. The nearest things to it, Pacify ($4.99, scores 66) and Demonologist ($19.99, scores 65), are both worse buys on this math.
Of the 800 Steam-purchase reviews this site sampled, 22 come from buyers who refunded the game, sampled from reviews written July 2026 to September 2026. Inside the two-hour refund window, 83 percent of the 20,940 reviews written there were positive, against 94 percent overall, and those are 3 percent of everything written about it.
20.4 hours to finish it, 139 to exhaust it. The completionist tail is 6.8 times the campaign.
6 years after release it still had 10.0K people in it at once.
The drop-off
59% start to 2% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
9,978 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
well, it WAS good before the big update. now it's just a Phasmophobia KNOCKOFF with an official stamp on it and the og game is gone.
I can't in good conscience. 3 of 4 friends who tried it over the years haven't made it past a few rounds and I practically only play with the one person I've started out with. If you got an older PC, it probably won't run right and there are still regular crash issues. Sometimes there will be updates that simply undo previous progress and introduce more bugs. If you are only starting now, there likely isn't much to...
Phasmo was really great at the start, but over the years and years and YEARS in early access mode, they have stripped the game of all the good parts, equipment that works, movements that wasn't janky, ghosts stuck to their rules, and now the Dev's have completely broken this game. They do not listen to ANY comments/feedback and focus all their efforts on making profit through merch when the game is completely broken...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Phasmophobia scores 88/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/739630/phasmophobiaThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.