

A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Each input wears a grade, S to D, read from the buyer's side. The color is the direction: green raises the score, red lowers it, grey sits neutral. ▼ marks a dock, ? a missing input, • a fact this genre's score does not use. The exact weights stay secret. These are the inputs and the direction each pushes.
Most players never reach the end. On a 13.1-hour game, that's a lot you pay for and may never use. Steam global achievements
16 hours in and I had to look up a guide because I couldn't kill anything at level 52. Come to find out you have to use silent weapons exclusively and there is no way to farm exp or money (scrap). Screwed myself early on and didn't even know it because nothing in this game tells you: 'hey, don't scrap those terribly weak silent weapons'. Games that allow the player to screw themselves without foreknowledge suck.
I played the demo and found it enjoyable, but the main game is just not as fun. The whole game is basically sneak around picking off as many enemies as possible and inflict as much damage as possible before the fight starts. This is because if more than 2 enemies get into combat with you they will rock your group. Even on the easiest difficulty they hit a majority of the time. The only time I've had enemies miss my...
Graphics are great, sound is also really good, the storyline is interesting, I like it is different than you would expect, plus the humor will make you smile. Long ago I decided that playing games is to have fun and if that means I need to put on easy to avoid getting frustrated or dealing with mechanics that are questionable or anything else that would make me prefer putting my time somwhere else, then even on easy...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. Rotates daily. Opinions are theirs.
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Fair · RPG · 2018
Steam Deck PlayableNO RUSH.
Fair at $34.99. Buy it if you want it, no rush.
about 13.1h$34.99 (~)
Better value than 92% of RPG games
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Mutant Year Zero: Road to Eden scores 61/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steamBANGERS.com/game/760060/mutant-year-zero-road-to-edenThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It rates value, not taste. Whether it is for you is on you. How the score is computed → Data · updated 2h ago.
Low $8.74High $34.99Now $34.99
Price line + bands by tier:Worth itFairPrice history via IsThereAnyDeal.
The lowest price on record is $8.74, set in September 2025. It has been discounted 63 times in the 8 years tracked here, typically at 60 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 7 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Steam's global achievement data says about under 1 percent of players ever finish it. On a 13.1-hour game, that is a lot of paid-for hours most people never see.
Peak 63Low 63Latest 63
Daily peak concurrent players.Player counts via SteamSpy.