
Gemini Rue
Fair · Narrative · 2011
Steam Deck VerifiedThe verdict
NO RUSH.
Fair at $9.99. Buy it if you want it.
- Length
- 6.9h
- Value
- $1.45/hr
- Reviews
- 88% positive
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Minimum on the Steam store: 61 MB of memory, All DirectX compatible video cards, 696 MB of storage. Runs on Windows, macOS, Linux.
Discover a world where life is cheap, identities are bought & sold, & a quest for redemption can change the fate of a whole galaxy.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
November 2016 is where it bottomed out, at $1.99. 59 discounts in the 14 years on record. They run about 70 percent off, roughly 11 weeks apart. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 11 weeks.
Against its own genre it lands in the top 5 percent on value. It is pricier than 69 percent of its genre, and better reviewed than 87 percent. Among the games that feel like it, The Blackwell Legacy ($4.99, scores 75) beats it on value, while it beats Primordia ($9.99, scores 65).
Steam's global achievement data says about 19 percent of players ever finish it. On a 6.9-hour game, that is a lot of paid-for hours most people never see. None of the 372 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written April 2020 to August 2026. Inside the two-hour refund window, 52 percent of the 104 reviews written there were positive, against 88 percent overall, and those are 8 percent of everything written about it.
It carries Valve's Deck Verified rating and runs 6.9 hours, about as long as a handheld game wants to be.
The drop-off
36% start to 19% finishA normal fall-off for a game this long. Steam global achievements
Players
2 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
A pretty solid cyberpunk story that almost get lost in one of, if not the absolute worst UI system ever seen in a point and click game. I have no idea who thought that was a good idea or system. Add to that the absolutely garbage combat sequences thats a chore if you want the achievements for taking no damage (even if I was kind of stupid and never realized you could lower the difficulty...). The writing is alright...
It can't rain all the time... Gemini Rue is one of those rare games that lingers with you long after the credits roll. It blends classic point-and-click gameplay with a deeply atmospheric sci-fi narrative, creating an experience that feels both nostalgic and surprisingly fresh. What really stands out is the storytelling. The dual perspectives unfold in a way that keeps you curious, gradually connecting threads until...
A really enjoyable cyberpunk point-and-click game. It really reminded me of flashback which was a childhood favourite of mine. The story is fantastic, full of twists and turns, and it delivers a satisfying ending. I loved the overall atmosphere of this one it's dark, gritty, and enhanced by beautiful rain ambience throughout many sections. I couldn't stop playing and ended up finishing it in just a few sittings. The...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Gemini Rue scores 66/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/80310/gemini-rueThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 6, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.