
EVE Online
Skip · Multiplayer · 2010
Steam Deck PlayableThe verdict
SKIP IT.
The reviews do not carry it. What it costs you is time.
- Length
- 1776.9h
- Price
- Free to play
- Reviews
- 73% positive
Recent reviews trending down: 62% over the last 30 days against 73% all-time.
Minimum on the Steam store: 4 GB of memory, AMD Radeon 5450 or NVIDIA GeForce 420 or better with at least 1024 MB VRAM. Runs on Windows, macOS.
Over 20 years of legendary space battles! Explore a massive living universe of danger and opportunity in a challenging and highly rewarding space adventure. Fight, trade, build, and connect with a universe driven and shaped directly by players.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
Against its own genre it lands in the top 27 percent on value. It is better reviewed than 60 percent of its genre. Among the games that feel like it, Star Trek Online (free, scores 48) beats it on value, while it beats Champions Online (free, scores 28).
Critics scored it 88, but players land 15 points lower at 73 percent. The reviews were kinder than the room.
Players rate it 73 percent positive over its lifetime, but the last 30 days run 62 percent. Something recent has soured the room. Inside the two-hour refund window, 50 percent of the 282 reviews written there were positive, against 73 percent overall, and those are 4 percent of everything written about it.
HowLongToBeat players log 1776.9 hours as a typical playtime, and completionists log 5681, 3.2 times as much.
16 years after release it still had 3.7K people in it at once.
It is still busy. 3.7K players were in it at once at the last check, across 81 days of tracking.
Players
3,705 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
12 hours in game, I got scrapped by a disgusting fat pig while mining. This game is not for peaceful person. If you wish to thrive here, you need to be a total ♥♥♥, joining ♥♥♥ faction, kill another ♥♥♥, and be the best disgusting fat discord mod in the world.
Captains log Ansur 10924 The mining expedition went well, tomorrow travelling to the abyss, I hear rumor of rare treasure but at a large risk.
"Free to Play" is a joke and the player count is completely misleading. I really wanted to give this game a fair shot, but the way it presents itself to new players is just dishonest. Here is what you're actually getting into: 1. The player count in the launcher is a lie When you start the game, the launcher shows 20,000 to 30,000 "online players". What they don't explicitly tell you is that these are logged-in...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
Embed the live badge, copy the line, or download the card.
EVE Online scores 37/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/8500/eve-onlineThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 3.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.