
Supreme Commander
Worth it · Strategy · 2011
Steam Deck UnsupportedThe verdict
BUY IT.
Worth it at $12.99.
- Length
- 18.6h
- Value
- $0.70/hr
- Reviews
- 89% positive
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Minimum on the Steam store: 1 GB of memory, 8 GB of storage. Windows only.
For a thousand years, three opposing forces have waged war for what they believe is true. There can be no room for compromise: their way is the only way. Dubbed The Infinite War, this devastating conflict has taken its toll on a once-peaceful galaxy and has only served to deepen the hatred between the factions.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $2.59, set in August 2018. It has been discounted 85 times in the 14 years tracked here, typically at 80 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 7 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Against its own genre it lands in the top 1 percent on value. It is pricier than 76 percent of its genre, and better reviewed than 94 percent. Among the games that feel like it, Supreme Commander: Forged Alliance ($12.99, scores 97) beats it on value, while it beats Supreme Commander 2 ($12.99, scores 75).
This site sampled 456 of its Steam-purchase reviews; 2 were written by buyers who refunded it, sampled from reviews written March 2020 to August 2026. Inside the two-hour refund window, 67 percent of the 265 reviews written there were positive, against 89 percent overall, and those are 11 percent of everything written about it.
18.6 hours to finish it, 51 to exhaust it. The completionist tail is 2.7 times the campaign.
Players
40 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: achievement curve (Steam global achievements).
Cite this score
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Supreme Commander scores 79/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/9350/supreme-commanderThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 3, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.