
Bright Memory
Fair · Shooter · 2020
Steam Deck UnsupportedThe verdict
NO RUSH.
Fair at $7.99. Buy it if you want it.
- Length
- 0.8h
- Value
- $9.99/hr
- Reviews
- 90% positive
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Minimum on the Steam store: 6 GB of memory, Nvidia GTX 660 or AMD Radeon HD 7770, 4 GB of storage. Windows only.
Bright Memory is a lightning-fast fusion of the FPS and action genres, created by one-man development studio FYQD using Unreal Engine. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
April 2024 is where it bottomed out, at $3.19. It has been discounted 59 times in the 8 years tracked here, typically at 40 percent off, with about 6 weeks between sales. Today it is at full price. The last sale was about 2 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Against its own genre it lands in the top 31 percent on value. It is cheaper than 63 percent of its genre, and better reviewed than 84 percent. Among the games that feel like it, Bright Memory: Infinite ($19.99, scores 56) beats it on value, while it beats Avatar: Frontiers of Pandora™ ($16.49, scores 47).
Of the 800 Steam-purchase reviews this site sampled, 10 come from buyers who refunded the game, sampled from reviews written February 2024 to September 2026. Inside the two-hour refund window, 89 percent of the 23,382 reviews written there were positive, against 90 percent overall, and those are 78 percent of everything written about it.
The main story runs 0.8 hours. Doing everything runs 3, 3.1 times as long.
The drop-off
69% start to 4% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
5 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Fun but short game that had me wondering what the devs were smoking at times lol is worth on sale
I enjoyed playing this. Visually in 2026 it holds up and looks great. The gameplay is solid and truly fun as well. Issues: Doesn't support common resolutions like 2560 x 1600. Couldn't get the game to work on my ROG XBOX Ally X. The display settings were super glitchy on my ROG Zephyrus G16 and I had to mess with things just to get the game to work. Note: I didn't have these issues on Bright Memory Infinite. A...
Super fast-paced action with incredible graphics for a small game! Mixing sword fighting, gunplay, and abilities feels awesome and smooth. The only downside is that it is extremely short, almost like a quick tech demo, but it's still very fun while it lasts. 7/10
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
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Bright Memory scores 55/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/955050/bright-memoryThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.