Amazing Cultivation Simulator

Amazing Cultivation Simulator

Worth it · Other · 2020

Steam Deck Playable

The verdict

BUY IT.

Worth it at $24.99.

Length
100.3h
Value
$0.25/hr
Reviews
86% positive
It will not reach BANGER at any price.
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Length
100.3h
main story (HowLongToBeat)
$/hr
$0.25
price ÷ main-story length
Price
$24.99
as of Sep 24
Reviews
86%
23,619 reviews, as of Sep 18
Players
750K
owners (estimate)
Released
2020

Minimum on the Steam store: 8 GB of memory, Not specified, 1004 MB of storage. Windows only.

Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.25/hr
Price per hour of game. It moves the score inside the ceiling reviews set
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
Holding it back
Reviews86% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length100 hours
How much game you get. Hours feed the value per dollar
Reach750K+ players
How many own it, a popularity + confidence signal
Refunds7 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $15.49. That was December 2025. It has been discounted 45 times in the 8 years tracked here, typically at 30 percent off, with about 7 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.

Value puts it in the top 3 percent of the games it competes with. It is pricier than 83 percent of its genre, and better reviewed than 90 percent. Among the games that feel like it, Craft The World ($18.99, scores 77) beats it on value, while it beats Stonehearth ($19.99, scores 45).

7 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written December 2023 to September 2026. Inside the two-hour refund window, 54 percent of the 856 reviews written there were positive, against 86 percent overall, and those are 4 percent of everything written about it.

6 years after release it still had 598 people in it at once.

The drop-off

32% start to 3% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

598 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Its a good colony sim with a unique flavor. Its got a hard learning curve, but so does rimworld and a few others.
ThunderfrogRecommendedafter 55hAug 2026Read on Steam
Probably my favorite game. It's not perfect, but I keep returning to it. I wish there were more laws, and some things were faster. But I enjoy the game none-the-less.
gatesthreeRecommendedafter 412hAug 2026Read on Steam
Extremely deep gameplay that's a lot of fun. It does however have a learning curve somewhere between Dwarf Fortress and Rim World. Good documentation for everything you're doing and wiki's and guides are easy to find.
GlaviusRecommendedafter 211hAug 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Amazing Cultivation Simulator scores 72/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/955900/amazing-cultivation-simulator
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[![BANG Score](https://steambangers.com/api/badge/955900)](https://steambangers.com/game/955900/amazing-cultivation-simulator)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 18, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperGSQ Games
PublisherGSQ Games
GenreOther
Released2020
Achievements408