
My Time at Sandrock
Worth it · RPG · 2023
Steam Deck VerifiedThe verdict
BUY IT.
Worth it at $39.99.
- Length
- 92.6h
- Value
- $0.43/hr
- Reviews
- 88% positive
Recent reviews trending down: 79% over the last 30 days against 88% all-time.
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Minimum on the Steam store: 8 GB of memory, Nvidia GeForce GTX760 | AMD Radeon 7950, 50 GB of storage. Windows only.
Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $11.99, set in September 2026. 39 discounts in the 4 years on record. They run about 30 percent off, roughly 5 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Value puts it in the top 2 percent of the games it competes with. It is pricier than 97 percent of its genre, and better reviewed than 91 percent. Among the games that feel like it, My Time at Portia ($29.99, scores 83) beats it on value, while it beats Luma Island ($11.99, scores 67).
Critics scored it 80. Players sit 8 points higher at 88 percent, which usually means a game that plays better than it reviews.
Players rate it 88 percent positive over its lifetime, but the last 30 days run 79 percent. Something recent has soured the room. This site sampled 800 of its Steam-purchase reviews; 12 were written by buyers who refunded it, sampled from reviews written October 2024 to September 2026. Inside the two-hour refund window, 68 percent of the 1,327 reviews written there were positive, against 88 percent overall, and those are 6 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, unlock); the score docks it lightly for that.
It came out 3 years ago and 1.5K were still playing it at the last check.
It carries Valve's Deck Verified rating, which is the one that means it just works.
The drop-off
74% start to 7% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1,501 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
in short: this isn't a traditional farming sim / "cozy style" sort of game, so if that's what you're looking for, it might not be for you. but if you're used to the farming sim formula and you've been wanting something with a little more depth and meat on it, this is a really, REALLY good game. it balances humor + silliness really well with more serious topics in a very irreverent way. i went into it expecting a...
100 hours in and I still haven't finished the main story. It has been worth the time sink so far. There are definately some things that can make the game a slow grind, mainly with having to wait for blueprints or machines but overall things have been pretty smooth. I will say, it can buffer for long periods of time or fully freeze, especially if you play for more than 2 hours at a time.
This game is far more western, about 'the west's' way of thinking and being, than any game by a major studio in the last 5-10 years. It's a pity that we don't see more games like this. you build up your own home, learn about people in the town, socialize with them - and they do all come across as people, even if a few are ... ahem, odd, they are still relatable. Unlike games from big studios, the people here act and...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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My Time at Sandrock scores 75/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1084600/my-time-at-sandrockThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 18, price as of Sep 24.
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