
Need for Speed™ Rivals
Skip · Action · 2020
Steam Deck PlayableThe verdict
SKIP IT.
The value isn't there at $6.99.
- Length
- 12.8h
- Value
- $0.55/hr
- Reviews
- 76% positive
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Minimum on the Steam store: 4 GB of memory, 30 GB of storage. Windows only.
Erase the line between single player and multiplayer in this street-racing rivalry between Cops and Racers. Seamlessly join a world where your friends are already racing and chasing
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $1.99. That was August 2026. 10 discounts in the 6 years on record. They run about 75 percent off, roughly 6 weeks apart. Today's $6.99 at 65 percent off still sits 251 percent above the floor, so a deeper cut exists in its history.
Take the discount away and it is a 35. With it, 41.
Against its own genre it lands in the top 26 percent on value. It is pricier than 91 percent of its genre, and better reviewed than 63 percent. Among the games that feel like it, Need for Speed™ Heat ($6.99, scores 62) beats it on value, while it beats Need for Speed™ ($7.49, scores 26).
This site sampled 800 of its Steam-purchase reviews; 18 were written by buyers who refunded it, sampled from reviews written January 2025 to August 2026. That is more refunded reviewers than 8 in 10 paid games this site has sampled to the same depth, and among the 3,221 games in its genre sampled this deeply, 664 have a larger share. Inside the two-hour refund window, 43 percent of the 1,796 reviews written there were positive, against 76 percent overall, and those are 20 percent of everything written about it. It sells extras on top of the sticker price (boost); the score docks it lightly for that.
12.8 hours to finish it, 35 to exhaust it. The completionist tail is 2.7 times the campaign.
Players
42 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
No, it's NOT underrated! Rating: 7.5/10 Good: - Phenomenal faceless-story presentation, amazing style overall - 2 Campaigns - Play as Cop & Racer - Fantastic credit song - "Love Songs Drug Songs" Bad: - Game is technically very rough. 30 FPS lock. Shimmering visuals. Few minor bugs - No DLC access anymore because servers are down!! MF EA - Open world game but not immersive. Constant switch between menus & loading...
Typical EA, released a half cooked game. It has the foundation of a great, hell even legendary game, but it needed more time in the oven
game is created for 30 fps and if you force run this game above 30 fps, you cannot complete the events.
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
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Need for Speed™ Rivals scores 41/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1262600/need-for-speed-rivalsThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 23.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.