
Old School RuneScape
Fair · Multiplayer · 2021
Steam Deck PlayableThe verdict
NO RUSH.
Free and middling. Worth a look if the genre is yours.
- Price
- Free to play
- Reviews
- 83% positive
Runs on Windows, macOS.
The best retro fantasy MMORPG on the planet. Old School is RuneScape but… older! This is the open world you know and love, but as it was in 2007. Saying that, it’s even better than that – Old School is shaped by you, its players, with regular new content, fixes and expansions voted for by the fans!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
Value puts it in the top 7 percent of the games it competes with. It is better reviewed than 88 percent of its genre. Among the games that feel like it, Guild Wars 2® (free, scores 66) beats it on value, while it beats RuneScape ® (free, scores 54).
Still 1.1K concurrent players, 5 years in.
It is still busy. 1.1K players were in it at once at the last check, across 81 days of tracking.
The drop-off
57% start to 3% rarestNo achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements
Players
1,050 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
No data upstream: critic score (Metacritic).
Cite this score
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Old School RuneScape scores 61/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1343370/old-school-runescapeThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 15.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.