RuneScape ®

RuneScape ®

Fair · Multiplayer · 2020

Steam Deck Playable

The verdict

NO RUSH.

Free and middling. Worth a look if the genre is yours.

Length
536.5h
Price
Free to play
Reviews
82% positive

Recent reviews trending down: 74% over the last 30 days against 82% all-time.

Length
536.5h
typical playtime (HowLongToBeat)
Completionist
4817.3h
100% (HowLongToBeat)
$/hr
Free
price ÷ typical playtime
Price
Free
Reviews
82%
27,233 reviews, as of Sep 12
Players
3.5M
owners (estimate)
Released
2020

Runs on Windows, macOS.

RuneScape is a high fantasy open world MMORPG. Explore an ever changing and evolving living world where new challenges, skills, and quests await. Featuring unprecedented player freedom, you choose how to play, adventure, and grow.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Replayability~3219h to replay
Co-op and replay time. The value score counts hours well past the 537h typical playtime
Reach3.5M+ players
How many own it, a popularity + confidence signal
Holding it back
Reviews82% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
MonetizationBoost, Cosmetic, Currency, Infinite spend, Loot box, Free-to-grind, Time-limited
Loot boxes / pay-to-win drag the score down
For context
Length537 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Value puts it in the top 12 percent of the games it competes with. It is better reviewed than 86 percent of its genre. Among the games that feel like it, Old School RuneScape (free, scores 61) beats it on value, while it beats Neverwinter (free, scores 46).

Players rate it 82 percent positive over its lifetime, but the last 30 days run 74 percent. Something recent has soured the room. It carries the aggressive kind of in-app purchases, and the score already docks it for that.

HowLongToBeat players log 536.5 hours as a typical playtime, and completionists log 4817, 9.0 times as much.

Still 2.5K concurrent players, 6 years in.

It is still busy. 2.5K players were in it at once at the last check, across 81 days of tracking. Free to start. Steam lists the aggressive monetization types on it: boost and cosmetic.

In-app purchasesBoost, Cosmetic, Currency, Infinite spend, Loot box, Free-to-grind, Time-limitedPCGamingWiki

The drop-off

53% start to 2% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

2,496 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

RuneScape ® scores 54/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1343400/runescape
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<a href="https://steambangers.com/game/1343400/runescape"><img src="https://steambangers.com/api/badge/1343400" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/1343400)](https://steambangers.com/game/1343400/runescape)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.