The Lord of the Rings Online™

The Lord of the Rings Online™

Fair · RPG · 2012

Steam Deck Playable

The verdict

NO RUSH.

Free and middling. Worth a look if the genre is yours.

Length
125.2h
Price
Free to play
Reviews
81% positive
Length
125.2h
main story (HowLongToBeat)
Completionist
1698.2h
100% (HowLongToBeat)
$/hr
Free
price ÷ main-story length
Price
Free
Reviews
81%
23,042 reviews, as of Aug 1
Players
3.5M
owners (estimate)
Released
2012

Minimum on the Steam store: 2 GB of memory, GeForce 7XXX / ATI Radeon HD 3000 series, 32 GB of storage. Windows only.

Join the world’s greatest fellowship of players in the award-winning online re-creation of J. R. R. Tolkien’s legendary Middle-earth.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
ValueFree
Price per hour of game. It moves the score inside the ceiling reviews set
Replayability~751h to replay
Co-op and replay time. The value score counts hours well past the 125h main story
Reach3.5M+ players
How many own it, a popularity + confidence signal
Holding it back
Reviews81% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
MonetizationBoost, Cosmetic, Currency, Infinite spend, Loot box, Free-to-grind, Unlock
Loot boxes / pay-to-win drag the score down
DRMStanding Stone Games account needed
Needs a second account on top of Steam, a small friction discount
For context
Length125 hours
How much game you get. Hours feed the value per dollar
RefundsFree
A free game cannot be refunded, so the label never applies

The value story

Value puts it in the top 15 percent of the games it competes with. It is better reviewed than 79 percent of its genre. Among the games that feel like it, EverQuest II (free, scores 53) beats it on value, while it beats Dungeons & Dragons Online® (free, scores 28).

It carries the aggressive kind of in-app purchases, and the score already docks it for that.

125.2 hours to finish it, 1698 to exhaust it. The completionist tail is 14 times the campaign.

It came out 14 years ago and 793 were still playing it at the last check.

It is still busy. 793 players were in it at once at the last check, across 81 days of tracking. Free to start. Steam lists the aggressive monetization types on it: boost and cosmetic.

In-app purchasesBoost, Cosmetic, Currency, Infinite spend, Loot box, Free-to-grind, UnlockPCGamingWiki

Players

793 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

No data upstream: critic score (Metacritic), achievement curve (Steam global achievements).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

The Lord of the Rings Online™ scores 52/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/212500/the-lord-of-the-rings-online
Embed the live badge

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<a href="https://steambangers.com/game/212500/the-lord-of-the-rings-online"><img src="https://steambangers.com/api/badge/212500" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/212500)](https://steambangers.com/game/212500/the-lord-of-the-rings-online)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 1.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.