ROUNDS

ROUNDS

BANGER · Roguelike · 2021

Steam Deck Playable

The verdict

BUY IT.

A BANGER at $5.99.

Length
1.1h
Value
$5.45/hr
Reviews
95% positive
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Length
1.1h
typical playtime (HowLongToBeat)
Completionist
8.6h
100% (HowLongToBeat)
$/hr
$5.45
price ÷ typical playtime
Price
$5.99
as of Sep 23
Reviews
95%
44,526 reviews, as of Sep 12
Players
3.5M
owners (estimate)
Released
2021

Minimum on the Steam store: 8 GB of memory, Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent, 4 GB of storage. Runs on Windows, macOS.

Rounds is a 1v1 rogue-lite shooter where each round gets more intense. The losing player of each round unlocks clever upgrades to create a better build to counter their opponent.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Reviews95% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
Replayability~6.6h to replay
Co-op and replay time. The value score counts hours well past the 1.1h typical playtime
Reach3.5M+ players
How many own it and play it, the biggest driver for a game with no ending
MonetizationNone
Checked: no in-game purchases or loot boxes. Nothing is docked
For context
Value$5.45/hr
Price per hour of game. This genre scores on player counts instead
Length1.1 hours
Typical playtime on HowLongToBeat. Endless games score on players, so hours stay out of it
Refunds21 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

It has never been cheaper than $2.39. That was December 2022. 46 discounts in the 5 years on record. They run about 50 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 4 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.

On value it sits in the top 2 percent of its genre. It is cheaper than 70 percent of its genre, and better reviewed than 95 percent. Among the games closest to it, Stick Fight: The Game ($4.99, scores 86) and Nidhogg ($9.99, scores 76) both come in lower.

21 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written December 2024 to September 2026. Inside the two-hour refund window, 83 percent of the 3,208 reviews written there were positive, against 95 percent overall, and those are 9 percent of everything written about it.

HowLongToBeat players log 1.1 hours as a typical playtime, and completionists log 9, 7.8 times as much.

5 years after release it still had 555 people in it at once.

The drop-off

47% start to 3% rarest
050100rarestfirst achievement

No achievement in this game marks the ending, so there is no finish rate. The curve runs from the most-unlocked achievement to the rarest, and its shape is where players stop. Steam global achievements

Players

555 players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Friendslop, but it's pretty fun. Quick and easy to pick up, lots of randomness and varied rounds, I have alot of fun torturing friends with my atrocious builds.
MrBalkanManRecommendedafter 23h1 found this helpfulRead on Steam
Outstanding game, so simple but so good. Great game for one on one time with friends.
EmptyDeskRecommendedafter 23h1 found this helpfulRead on Steam
It's a good game, but the multiplayer is dead. You won't find anyone online, even if you wait for an hour. Don't buy the game unless you have someone to play with. Otherwise, the game is still great. One more thing: always choose the ability ; it's the best in the game. It's so good it ruins friendships.
XcharizardYRecommendedafter 17h1 found this helpfulRead on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

No data upstream: critic score (Metacritic).

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

ROUNDS scores 90/100 on the BANG Score (a BANGER). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/1557740/rounds
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[![BANG Score](https://steambangers.com/api/badge/1557740)](https://steambangers.com/game/1557740/rounds)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 23.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.