
Quake Live
Worth it · Multiplayer · 2014
Steam Deck PlayableThe verdict
BUY IT.
Worth it at $9.99.
- Length
- 0.8h
- Value
- $12.49/hr
- Reviews
- 87% positive
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Minimum on the Steam store: 1 GB of memory, 1 GB of storage. Windows only.
Experience the most exciting and fast-paced FPS gameplay while competing with players from around the world in over 100 arenas, a dozen game modes, and with persistent career stats tracking, in this online features-focused successor to Quake III Arena.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $1.99. That was December 2015. It has been discounted 48 times in the 11 years tracked here, typically at 70 percent off, with about 7 weeks between sales. Today it is at full price. The last sale was about 13 weeks ago, and on this game's rhythm the next one tends to arrive within 7 weeks.
On value it sits in the top 3 percent of its genre. It is pricier than 70 percent of its genre, and better reviewed than 93 percent. Among the games that feel like it, Quake III Arena ($14.99, scores 72) beats it on value, while it beats TOXIKK™ (free, scores 48).
This site sampled 563 of its Steam-purchase reviews; 15 were written by buyers who refunded it, sampled from reviews written April 2020 to September 2026. Inside the two-hour refund window, 65 percent of the 652 reviews written there were positive, against 87 percent overall, and those are 15 percent of everything written about it.
HowLongToBeat players log 0.8 hours as a typical playtime, and completionists log 107, 133 times as much.
The drop-off
30% start to 4% finishMost players never reach the end. On a 0.8-hour game, that's a lot you pay for and may never use. Steam global achievements
Players
297 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Very fun. Not very active though. I wish there was some kind of quake-like arena shooter i could play that had a more active player base.
Game is full of absolute no-life nerds and I love it. I even made a config to make it playable with Steam Deck controls (which is public, it's "Ocean Man's Master Config" in the community layout tab, you're welcome). Genuinely my favorite game even if it does cause me immense pain at times. It's quite sad to see this game and franchise as a whole have laid dormant for so long when it is so enticing to play, with...
whoever said this game was about "purely aim and movement" can stfu tis ♥♥♥♥ is 60% gamesense 20% luck andd the rest aim and movement
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: critic score (Metacritic).
Cite this score
Embed the live badge, copy the line, or download the card.
Quake Live scores 71/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/282440/quake-liveThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 12, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.