Sid Meier’s Civilization® VI

Sid Meier’s Civilization® VI

Worth it · Strategy · 2016

Steam Deck Playable

The verdict

BUY IT.

Worth it at $59.99.

Length
23.4h
Value
$2.56/hr
Reviews
86% positive
It will not reach BANGER at any price.
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Length
23.4h
main story (HowLongToBeat)
Completionist
387.6h
100% (HowLongToBeat)
$/hr
$2.56
price ÷ main-story length
Price
$59.99
as of Sep 24
Reviews
86%
378,855 reviews, as of Sep 10
Metacritic
88
critic score
Players
15.0M
owners (estimate)
Released
2016

Minimum on the Steam store: 4 GB of memory, 1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530, 17 GB of storage. Runs on Windows, macOS, Linux.

Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Replayability~140h to replay
Co-op and replay time. The value score counts hours well past the 23h main story
Engagement0% finish
How far players actually get (achievements), a top-end bonus
MonetizationNone
No in-game purchases. Paid DLC exists and is not docked
Holding it back
Value$2.56/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Reviews86% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones
For context
Length23 hours
How much game you get. Hours feed the value per dollar
Reach15M+ players
How many own it, a popularity + confidence signal
Refunds10 of 800 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

June 2024 is where it bottomed out, at $2.99. Its cuts run 85 percent off as a rule. There have been 97 in the 10 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.

Against its own genre it lands in the top 2 percent on value. It is pricier than 99 percent of its genre, and better reviewed than 90 percent. Among the games that feel like it, Sid Meier's Civilization® IV ($19.99, scores 87) beats it on value, while it beats HUMANKIND™ ($49.99, scores 20).

Steam's global achievement data says under 1 percent of players ever finish it. On a 23.4-hour game, that is a lot of paid-for hours most people never see. This site sampled 800 of its Steam-purchase reviews; 10 were written by buyers who refunded it, sampled from reviews written May 2026 to September 2026. Inside the two-hour refund window, 52 percent of the 6,234 reviews written there were positive, against 86 percent overall, and those are 2 percent of everything written about it.

23.4 hours to finish it, 388 to exhaust it. The completionist tail is 17 times the campaign.

It came out 10 years ago and 25.4K were still playing it at the last check.

The drop-off

74% start to <1% finish
050100rarestfirst achievement

Most players never reach the end. On a 23.4-hour game, that's a lot you pay for and may never use. Steam global achievements

Players

25.4K players at peak in the last day.

The chart appears once this game has been counted more than once.Player counts via SteamSpy.

What players say

Having played and enjoyed this game for years I figured it was time for the review. With the unfortunate release of the monstrosity know as Civ Seven, I thought it necessary to recognize a proper well-made Civ game. The calamity of Civ Seven has pushed myself and several friends into the loving arms of good old Civ Six. We've been playing this title more and more. Thank the gods it exists. It might be the last good...
OldDirtyMcDirtRecommendedafter 1111h96 found this helpfulRead on Steam
Civilization VI is one of those games where you can sit down for "one more turn" and suddenly lose several hours. The city-building, technology, diplomacy, and strategy systems all work together nicely, and there are tons of ways to approach each game. It can feel overwhelming at first, but once everything works, the gameplay loop is seriously addictive.
G 卄 0 丂 ㄒRecommendedafter 23h21 found this helpfulRead on Steam
There's something strange about enemy balance. There's something odd with the source distribution: enemies always have more resources. There's something weird about developing standalone cities: they don't have any resources, but they get a military boost. Enemies can capture standalone cities even if there are no direct connections. I tried several difficulty levels and ended up dropping the game I want a...
multiclassNot recommendedafter 13hSep 2026Read on Steam

Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.

Cite this score

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BANG Score badge

The live badge. It shows the current score wherever it is embedded.

Sid Meier’s Civilization® VI scores 72/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/289070/sid-meier-s-civilization-vi
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<a href="https://steambangers.com/game/289070/sid-meier-s-civilization-vi"><img src="https://steambangers.com/api/badge/289070" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/289070)](https://steambangers.com/game/289070/sid-meier-s-civilization-vi)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 10, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Critics vs players-2
Critics
88
Players
86
Critics and players agree on this one.
Metacritic critics · 378,855 Steam player reviews

Tags

Details

DeveloperFiraxis Games
Publisher2K
GenreStrategy
Released2016
Achievements320