
The Guild II
Skip · Strategy · 2010
The verdict
SKIP IT.
The value isn't there at $9.99.
- Length
- 12.5h
- Value
- $0.80/hr
- Reviews
- 71% positive
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Minimum on the Steam store: 512 MB of memory, DirectX9 capable graphics adapter with Pixelshader Model 1.1. Windows only.
The Guild 2 is the shining successor of the ultra successful medieval life sim, Europe 1400. The Guild 2 is a unique mixture of RPG and life simulation in an immersive middle ages scenario. The player and his party become part of history and can even change it in real-time. Go back to the dark middle ages and found a new dynasty!
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
The lowest price on record is $0.99, set in September 2019. 93 discounts in the 14 years on record. They run about 75 percent off, roughly 6 weeks apart. Today it is at full price. The last sale was about 14 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
On value it sits in the top 47 percent of its genre. It is pricier than 70 percent of its genre, and less well reviewed than 64 percent. Among the games that feel like it, The Guild II Renaissance ($9.99, scores 61) beats it on value, while it beats The Guild 3 ($29.99, scores 10).
61 from critics against 71 percent from players, and the player number comes from people who own the game.
Inside the two-hour refund window, 53 percent of the 138 reviews written there were positive, against 71 percent overall, and those are 23 percent of everything written about it.
Finishing takes 12.5 hours; clearing it takes 49, which is 3.9 times the campaign.
Players
2 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
The Guild II is an unusually ambitious blend of life simulation, economic management, and political strategy developed by 4HEAD Studios and published by THQ Nordic that places the player not above history, but directly inside it. Rather than casting you as an abstract ruler or omniscient manager, the game asks you to live a life in a medieval city, navigating commerce, relationships, reputation, and power from the...
>Finished the tutorial >Started my first game >Excited to be a humble farmer >Just finished building my first farm plot >Two random NPCs started attacking me >Panic >Get knocked down >Get dragged all the way across the map >Realized I was kidnapped and can't do anything until they release me Didn't know I was playing freaking Kenshi
I recall playing this game years ago before steam was a thing... and while I'm not saying that it's because of a steam port that t his game is unplayable I would think that some bugs would have been fixed or support updates to happen. I get it. It's an older game and comes with quirks but actions like healing or combat getting stuck for days, not resetting with multiple reloads are off-putting. If you choose to play...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
No data upstream: achievement curve (Steam global achievements).
Cite this score
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The Guild II scores 32/100 on the BANG Score (a skip). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/39650/the-guild-iiThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 4, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.