
Blasphemous
Fair · Action · 2019
Steam Deck VerifiedThe verdict
NO RUSH.
Fair at $24.99. Buy it if you want it.
- Length
- 14h
- Value
- $1.79/hr
- Reviews
- 90% positive
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Minimum on the Steam store: 4 GB of memory, GeForce GTX 260 or Radeon HD 4850, 4 GB of storage. Runs on Windows, macOS, Linux.
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
It has never been cheaper than $2.49. That was June 2025. Its cuts run 75 percent off as a rule. There have been 67 in the 7 years tracked, about 6 weeks apart. Today it is at full price. The last sale was about 3 weeks ago, and on this game's rhythm the next one tends to arrive within 6 weeks.
Against its own genre it lands in the top 4 percent on value. It is pricier than 96 percent of its genre, and better reviewed than 95 percent. Among the games that feel like it, Dead Cells ($24.99, scores 95) beats it on value, while it beats The Last Faith ($27.99, scores 58).
The press gave it 77; the people who bought it give it 90 percent. A 13-point gap in the buyer's favour.
Steam's global achievement data says about 16 percent of players ever finish it. On a 14-hour game, that is a lot of paid-for hours most people never see. 6 of the 800 Steam-purchase reviews sampled here come from buyers who refunded the game, sampled from reviews written April 2026 to September 2026. That is fewer refunded reviewers than 7 in 10 paid games this site has sampled to the same depth, and among the 3,221 games in its genre sampled this deeply, 2,748 have a larger share. Inside the two-hour refund window, 66 percent of the 3,344 reviews written there were positive, against 90 percent overall, and those are 6 percent of everything written about it. It sells extras on top of the sticker price (cosmetic, finite spend); the score docks it lightly for that.
The main story runs 14 hours. Doing everything runs 32, 2.3 times as long.
Valve rates it Steam Deck Verified, and at 14 hours it is short enough to finish on one.
The drop-off
94% start to 16% finishA normal fall-off for a game this long. Steam global achievements
Players
479 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
Amazing artwork, great atmosphere and soundtrack. Movement is a bit janky. Combat is fine. Boss mechanics are good but not great. Overall, one of the better metroidvanias out there. But there is a major issue: the game doesn't respect your time. Almost all metroidvanias have multiple endings and reward exploration with additional lore, bosses and areas. Blasphemous has multiple endings as well, and a good chunk of...
I just wanted more Symphony of the night, this is NOT that. The art is super good but the movement is annoying, and having a multiple periodic platforming hazards in every single room is exhausting to repeatedly move through. I try going through a room that would have taken ~15 seconds to traverse, but fireballs/lava/falling platforms/wind/etc turns it into 60 seconds of awkward stop-and-start that feels clunky and...
I stop comparing It, and I enjoyed it a lot more. When I first started Blasphemous, I honestly didn't like it. My first thought was that it was just a "worse Hollow Knight" or Nine Sols. The game felt strange, the world was confusing, and I wasn't really sure what to think of it. But I decided to push through and give it a chance. And I'm really glad I did. The further I got, the more this strange and fascinating...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Blasphemous scores 64/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/774361/blasphemousThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.