EvilQuest

EvilQuest

Worth it · RPG · 2014

Steam Deck Verified

The verdict

BUY IT.

Worth it at $1.99.

Length
3.5h
Value
$0.57/hr
Reviews
88% positive
It will not reach BANGER at any price.
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Length
3.5h
main story (HowLongToBeat)
Completionist
7.5h
100% (HowLongToBeat)
$/hr
$0.57
price ÷ main-story length
Price
$1.99
as of Sep 24
Reviews
88%
660 reviews, as of Aug 2
Players
75K
owners (estimate)
Released
2014

Minimum on the Steam store: 1 GB of memory, DirectX 9.0c compatible, 205 MB of storage. Windows only.

Why save the world when you can conquer it? In EvilQuest, take on the role of Galvis — a dark knight obsessed with ultimate power. Set out on a quest of revenge,destruction and conquest in this exciting retro Action RPG title.
Description from the Steam store page.

What drives the score

How to read this

Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.

Raising the score
Value$0.57/hr
Price per hour of game. It moves the score inside the ceiling reviews set
Engagement13% finish
How far players actually get (achievements), a top-end bonus
Holding it back
Reviews88% positive
Gates the score. Weak reviews cap it, and nothing reaches BANGER without strong ones Scored as 87% after the small-sample adjustment
For context
Length3.5 hours
How much game you get. Hours feed the value per dollar
Reach75K+ players
How many own it, a popularity + confidence signal
MonetizationNot known
No monetization record for this game, so nothing is assumed either way
Refunds0 of 59 reviews
Steam-purchase reviews sampled whose writer refunded the game. Nothing is docked

The value story

June 2014 is where it bottomed out, at $0.99. It has been discounted 24 times in the 13 years tracked here, typically at 50 percent off, with about 7 weeks between sales.

On value it sits in the top 2 percent of its genre. It is cheaper than 88 percent of its genre, and better reviewed than 89 percent. Among the games that feel like it, Evoland 2 ($4.99, scores 75) beats it on value, while it beats Chasm ($19.99, scores 35).

Steam's global achievement data says about 13 percent of players ever finish it. On a 3.5-hour game, that is a lot of paid-for hours most people never see. Inside the two-hour refund window, 72 percent of the 100 reviews written there were positive, against 88 percent overall, and those are 19 percent of everything written about it.

The main story runs 3.5 hours. Doing everything runs 8, 2.1 times as long.

It carries Valve's Deck Verified rating and runs 3.5 hours, about as long as a handheld game wants to be.

The drop-off

63% start to 13% finish
050100rarestfirst achievement

A normal fall-off for a game this long. Steam global achievements

No data upstream: critic score (Metacritic).

Cite this score

Embed the live badge, copy the line, or download the card.

BANG Score badge

The live badge. It shows the current score wherever it is embedded.

EvilQuest scores 74/100 on the BANG Score (worth it). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/263820/evilquest
Embed the live badge

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<a href="https://steambangers.com/game/263820/evilquest"><img src="https://steambangers.com/api/badge/263820" alt="BANG Score" width="340" height="80"></a>
[![BANG Score](https://steambangers.com/api/badge/263820)](https://steambangers.com/game/263820/evilquest)

The BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.

Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Aug 2, price as of Sep 24.

A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.

Tags

Details

DeveloperChaosoft Games
PublisherChaosoft Games
GenreRPG
Released2014
Achievements31