
Sword Art Online: Fatal Bullet
Fair · Shooter · 2018
Steam Deck PlayableThe verdict
NO RUSH.
Fair at $19.99. Buy it if you want it.
- Length
- 26.1h
- Value
- $0.77/hr
- Reviews
- 79% positive
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Minimum on the Steam store: 4 GB of memory, NVIDIA Geforce GTX 660 2 GB, 30 GB of storage. Windows only.
Experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands while experiencing exciting third person shooting in this action RPG.
What drives the score
How to read this
Every input gets a grade, S to D, read from the buyer's side. The score is multiplicative, so an input only counts as raising when it sits near the top of its own scale. Anything with real room left is holding the score back, because that room is the gap to 100. ▲ marks a lift, ▼ a drag or a dock, ? an input we do not have, • a fact this genre's score does not use. The exact weights stay secret.
The value story
July 2024 is where it bottomed out, at $3.99. It has been discounted 70 times in the 9 years tracked here, typically at 80 percent off, with about 5 weeks between sales. Today it is at full price. The last sale was about 6 weeks ago, and on this game's rhythm the next one tends to arrive within 5 weeks.
Value puts it in the top 27 percent of the games it competes with. It is pricier than 72 percent of its genre. Among the games that feel like it, Saints Row: The Third ($9.99, scores 95) beats it on value, while it beats OUTRIDERS ($19.99, scores 20).
The press gave it 61; the people who bought it give it 79 percent. An 18-point gap in the buyer's favour.
Steam's global achievement data puts 30 percent of players at this game's ending achievement. The median game this site can measure sits at 8. This site sampled 800 of its Steam-purchase reviews; 17 were written by buyers who refunded it, sampled from reviews written August 2023 to September 2026. Inside the two-hour refund window, 44 percent of the 1,205 reviews written there were positive, against 79 percent overall, and those are 8 percent of everything written about it.
26.1 hours to finish it, 130 to exhaust it. The completionist tail is 5.0 times the campaign.
The drop-off
72% start to 30% finishPeople genuinely stick with this one. Steam global achievements
Players
45 players at peak in the last day.
The chart appears once this game has been counted more than once.Player counts via SteamSpy.
What players say
After beating this on ps4 and reaching max level, i waited a good while to play on pc again and this still remains the best sao game released to date. The good: -Actual viable builds and slightly varying playstyles based on how you want to play -The AI isn't entirely dumb and will help you -Gun upgrades feel actually strong instead of always hitting with a toothpick -It doesn't need 90 billion different buffs for...
pew pew pew fatal bullet is my second favorite sao game right behind awvssao. This game was peak as I stat maxed my gun and started oneshotting things. I also ported my stuff from my pirated version because yes, I did not have money before but now I bought nto on the playstation. :D
best sao-game out there for sure, newer games feel exactly the same if not worse graphic-wise sadly...
Player reviews from Steam: the most helpful all-time, plus the newest that clear the same quality bar, with the hours each player had put in when they wrote it. The mix of Recommended and Not recommended follows the game's Steam ratio. Rotates daily. Opinions are theirs.
Cite this score
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Sword Art Online: Fatal Bullet scores 57/100 on the BANG Score (fair value). The BANG Score rates what a game is worth for the money. Via Steam BANGERS. https://steambangers.com/game/626690/sword-art-online-fatal-bulletThe BANG Score is one number for value, 0 to 100: price against how it reviews and how long it was built to be. It answers the money question and stops there; whether the game is for you is still your call.
Reviews set the ceiling and price moves you inside it, so a cheap game that reviews badly cannot climb. Ratings from few reviewers are shrunk toward the middle, so 100 percent from nine people does not outrank 96 percent from ninety thousand. Length comes from HowLongToBeat where it can be matched, measured against a per-genre floor so a five-hour narrative game is judged against other narrative games rather than against a sixty-hour RPG. Where no verified length exists the score says so and carries a dock, because the biggest input is then a guess. The full method, including where it is weak → Steam reviews as of Sep 14, price as of Sep 24.
A number here look wrong? Tell me what it got wrong and I will look at the inputs behind it.